A while back I was asked to create a style guide for a star wars project. Although it was cancelled, and my work never ended up being published, I still had a great time doing my own take on classic characters.
The following are from some of my style sheets and sketchbook work.
Jawa vs. Stormtrooper
C3PO and Wookie
Gamorrean Guard and Twil’lek Dancer
I once applied on a Samurai jack project and did a series of studies based on art from the show to help me get a better feel for the characters, and to help me prep for the interview. I did these freehand with light pencil lines and gouache. Although I love doing digital work, there is something that is just fun when it comes to analog work that I really enjoy whenever I get the time, especially of one of my favorite cartoons.
African Chief and Samurai Jack as a Kid
Samurai Jack vs. Aku
Here are a couple of designs I made while at Sony Online Entertainment for a game called Free Realms. Part of my job while I worked in Research and Development at SOE was to develop and hand off ideas during the early development/prototyping of a game.
A character I designed and illustrated recently for Black Tower Studios.
Here is some of the description I added…
“Apprentice Lore – Before one can become a true necromancer they must master the arts of blood magic. Though the acquisition of this knowledge may be deemed elementary to the dark arts of necromancy, if the study of it is continued it can be just as powerful and offer unique privileges. While not offering the promise of immortality, blood magic can for a time grant the wielder tremendous power and even the ability to change fate”
This is my own take on Frost Giants.
This is a Frost Giant Dragon Priest.
Often when i work on a character I will create a backstory to help the team im on and whoever else might be working on it to better understand my designs. I have full stories like this for every single character I make, though I don’t always get the opportunity to share my written ideas.
The producer on my project at the time asked for a lot of iterations which are reflected below, though ultimately he decided on my original drawing. Revisions sometimes happen, and some people aren’t sure till they see a stack of paper in front of them with options.
This soldier is armed with the G36 assault rifle/AG36 grenade launcher and is wearing a new modular vest.
This is a study that I did of a real soldier. He is part of a series of sketches and paintings I am working on of special ops of the world.
I am also particularly interested in finding ways to speed up the time that it takes me to render, which is why some of the details are very loose.
This illustration is part of a batch of studies themed around international elite forces and swat units of the world.
I used a photo I found in a foreign special forces magazine.
I am also trying to create a new rapid illustration technique for myself to work with.
Sketched in pencil, colored in painter.
Here is a copy of the pencil sketch that I did quickly, then scanned it into the computer and finished in painter. This process works really well for me and these sketches are often done as small as an inch to two inches, which lends itself to speed because it’s easy to move my pencil around at that scale.
This creature has the ability to see anything that is currently going on in the world when you summon him.
I painted him from top view in the temple that he is summoned, and his left had is revealing events in another part of Perim.
Photoshop CS2, approximately 12hrs.