I contributed UI art for a RPG game called “Obcidian Legacy” that was released on Steam in January 2017. And yes, you read that right, the spelling was changed from an S to a C due to copyright issues. I had a lot of help from programming and design and though the examples display my handiwork, like all UI work, it was definitely a team effort.
Over the years I have had the opportunity to join the UI efforts on a lot of games and Apps for Mobile and iPad. Here are a few random ones that I worked on in part.
- Full Metal Alchemist Brotherhood: I love the show and it was fun combining elements and art. Because of the amazing pre-existing art for the show, making layouts for different pages was really easy.
- Pro Repro: I help to make an internal app with a team and designed a UI layout for a reprographics company to remotely fill orders on a job site when using an iPad.
- Contracted on Madden NFL for iPad to problem solve and help establish layout options, and to challenge early production ideas.
While at Sony I was enlisted to work on the Playstation Network Store. A lot of people participated on its development, but these screens represent some of the work that I contributed for early purchasing tests.